This is a real-time adventure based in mythological times, first released
for the Sinclair QL home computer by Talent computer systems of Glasgow in 1984.
Written by Alan Black and Jon R Malone, it is probably one of the best selling
programs ever for the Sinclair QL. It was also released on the Atari ST, BBC Micro and Electron.
It has now been made available to Windows based PC users thanks to QL2K, a
Sinclair QL emulator by Jimmy Montesinos and Raphael Zhou in France, based
on the freeware QLAY emulator written by Jan Venema in the Netherlands.
West is a classic, challenging text only adventure for the experienced games-player,
with over 130 locations to search (not all of them easy to find) and a huge
vocabulary. It is set in 1885, in real time with traps, puzzles and mazes -
and a special note-pad feature to help you! It was one of the earliest adventures
released on the Sinclair QL and has proved ever lasting and highly popular.
You find yourself in the old-west, with only a trusty six-shooter and a steed
as friends. You are on the track of a notorious gang of bank robbers who have
gone to ground near an abandoned mining town deep in Indian territory.
They have hidden the stolen loot. Your task - to outwit and outgun the robbers,
collect as much loot as possible and piece together clues on how to escape.
Can you survive this harsh environment and escape from this gold-rush town??
You have to cope with Red Indians, bank robbers and rattlesnakes. Events
happen in real-time outside your control - Indians charge, rattle-snakes
slither past and robbers appear and shoot you.
How long can you survive??
NOTE: You can download a demo version from this website - this is the full
adventure but is limited to 3 sessions of 20 minutes playing time.
Reviews
"WEST places you exactly where you'd expect,
surrounded by vultures, tumbleweed and 'injuns'...
The basics of the adventure are well-regulated.
The objects are scattered before every new game, but,
if you're killed, sensibly left by the body where your
reincarnated self can find them again. The locations
are numerous and subject to random visitations from
tumbleweed, rattlers, bad-tempered bank robbers and your
trusty but fickle steed."
QL User December 1984
"Some events seem slightly illogical like your horse who
acts like a homesick homing pigeon by wandering off and then
always finding you a few moves later wherever you may be, but
in general there are plenty of puzzles to solve in time honoured
tradition.....